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Half life 2 weapons
Half life 2 weapons








However, while looking down the scope, the gun's fire rate is lower, like Counter-Strike's AUG and Sig SG552. The gun is even more accurate when zoomed in. When the scope is activated with the alt-fire key, the game zooms in almost as much as it does when using the binoculars and puts a light green overlay on the screen. The gun's accuracy is good when fired at full auto, though it has large recoil the longer the player holds down the fire key. The AR2 (based on the cancelled XM29 OICW) is a large assault rifle with a scope. The further right the | is, the slower the gun will fire. It consists of five - characters with a | character that represents the currently-selected fire rate that replaces one of the -s. The current fire rate is displayed with a very crude ASCII graphic that's printed on the top-left corner of the screen. Once the gun has reached its highest firing rate, it will go back to its lowest rate when the player hits the alt-fire key again. Holding down the alt-fire key will make the gun constantly cycle through it's firing rates. To swap from one mode to another, quickly hit the alt-fire key. It has five firing rates, from very slow (likely to simulate semi-automatic mode) to a very fast rounds per minute. The gun's firing rate can be changed with the alt-fire key. Unlike the other automatic weapons, the AR1 has no animations and the arms use the AR1's textures instead of the proper ones. The AR1 (which is an AK rifle) is an assault rifle which has the unique ability of the player being able to change the gun's firing rate.

half life 2 weapons

The exceptions to this are the AR2 and the Tau Cannon. The vast majority of these weapons do not appear when the cheat "impulse 101" is used, suggesting that they were already cut before the prototype was compiled, but the team hadn't removed the weapons from the game entirely at that point. This means that the main differences between weapons in the prototype are their rate of fire and accuracy.ĥ per pellet (Easy), 8 per pellet (Medium and Hard) In addition, the player can only hold a certain amount of each type of ammo, no matter what weapon they use:įinally, weapons will do damage based on the ammo type they use, not the weapon itself. A list of weapons and the ammo type they use are below: Instead of each gun using its own ammo, there are certain ammo types that weapons share. The HL2 prototype uses a different ammo system from the final.










Half life 2 weapons